[4/6/12] The Origin of Pokémon: Shadow Boom
One of the first two stories on CDSMEDIA, and the one that hasn't been
added to for longest. Following the Shadow Pokemon and the revival of
Team Snagem, it might seem entirely fictional.
But Orre is real
in the Pokemon universe and Shadow Pokemon and Team Snagem are at the
heart of it. References to Johto and Kanto are included and again, just
like the anime, it follows the adventures of Ash. But why has Orre not
been included in the Pokemon anime?
Here I give my views.
FAR OFF HUNTERS
Orre, just like Unova, is a far off region. But unlike Unova, it is a
barren wastleand with vehicle travel the only way to any of its
locations. This much is clear from the two games that pronounce Orre as a
region. Colosseum and XD: Gale of Darkness follow five years apart from
each other, but both are set in the Orre region, and both have you
traveling by a bike to reach destinations. The map itself shows that
Orre is a barren wasteland with a mountain home to a massive tournament,
and to the west a forest. Water around the entirety of the land [or as
much of it as you can see] suggests that Orre is an island.
of the geography though. Just like the Hoenn region, Orre has two
conflicting bad teams. Team Snagem and Cipher Co. The history behind
these two is that they had a mutual alliance for a time, but Snagem were
shunted by Cipher for betraying them. Five years later, Cipher return
with a vengeance. And are again defeated.
So I thought,
if Cipher could come back, why not Snagem? That is part of the origin of
Shadow Boom, but still it needs more. That is where I thought to bring
back both protagonists and also give Ash, Brock and Misty another
adventure together. However, this had to be carefully implemented. So,
looking through the anime history, the easiest place to set it would be
after the events of Hoenn and the entirety of the Ruby/Sapphire
ATTACK OF SHADOWS
time frame is set. And this allows for another hint to be dropped.
There are more Pokemon from Hoenn in the games then Johto or Kanto. This
means of course, that the main Pokemon appear from that region too.
However, that is not the case, but Hoenn does play a part in the story.
And a big one at that.
The Shadow Pokemon are back with a
vengeance and are more powerful than ever. Taking reference from the
plot of the Shadow's, I made them make more sense. After all, that is
part of this story. And references to the games are here as well. Miror
B. and the comment about Shadow Lugia. I also explain the games in my
own way. The Gamecube Pokemon games are some of my favourites, and I
wish there was a third on WiiU coming soon. So another basis of this
story was to follow the story of what that third game might entail. With
the power of the WiiU, what I have done so far could be implemented
into a game, with both Johto and Orre, and possibly other regions too.
the Shadow's have been powered up, so have the heroes. Wes and Michael
have stronger Pokemon and the Professor has even better tech. And Makan
has worked hard on the Robo Pokemon project. All of these are
contributing factors that I wanted to explain, but the main reason I
wanted to start this story was to give a better understanding to the
entire story of the Gamecube games and tell them in my own light.
[13/7/12] Animal Crossing Story: Reasons?
So, supposing you have read the pilot to the Animal Crossing story, you might be wondering the question of why.
answer is simple. While we have the games, we don't really have a
concrete story to pan them out. Like, when does the Museum increase in
size? When do Copper and Booker close up the Police Station to move to
the gate? Hopefully, I plan to answer these when the story finally comes
to start. But a deeper part of this is to pull Animal Crossing, like so
many others, into a fan fiction. Other fan fiction of Animal Crossing
includes parts of it, or follows the story of a particular game, but I'm
betting no fan fiction has ever combined the whole three games,
including the fourth when it comes out, in one. How is this possible? I
make it like the story it is. This starts from the Gamecube original,
then moves to Wild World, with City Folk [or Let's Go to the City, but
that's too long to even abbreviate, as I've heard before] following
that. Then, once I've had a blast on the 3DS version [when it comes out]
I can give details of that, depending on how I feel it can go into the
My ideas of the story are my own, but you know
some of the characters who will be in it and the name of the town. But
one thing I can say is, the ending of the pilot reveals what happens to
[13/11/12] The End of the Zincite
Now then, Zincite Storm Cup may have finished a while ago, but this is
the time to reflect on the story as a whole. The origins for this one
came from my love of racing games, and watching the F1. ModNation Racers
on the PSP had great cutscenes featuring two announcers. One of these I
pictured as a professional racing driver, who had served his time and
wanted to commentate instead. This was one of the driving reasons for
the storyline, whereas instead of having many tracks, this story just
featured one in its first chapter. The first chapter also sets the
rivalry between Cobri and Adam ready for the next race the year after.
All of this came together, including the great detail put in, to make a
great first chapter.
Then it started to go downhill. The second
chapter begins and again it is the same thing. While I tried to include
things other than racing into it, it didn't feel as good as the first
chapter. Even detailing the new courses I'd made didn't make things
better. By the eighth part of the second chapter, I'd lost most of the
detail, and realised, even though it would make it about two chapters
longer, it wouldn't have been any better. That was when I decided to cut
it to making the third chapter the final one of the story.
chapter, while trying to include new elements, like more tracks with
different announcers seemed like chapters one and two mashed together.
It was then I realised, if I need to make it better, finish on a climax.
That's where the cliffhanger at the end of each part came from. As well
as that, I thought about the fact that we won't ever find out what
happens in the Republic Commando Star wars novels, that's like a never
ending cliffhanger. All in all, I will be reviewing this, as I know I
can make it a better story. But for now, enjoy the other stories.
[16/4/13] Soon For a Sonic Reveal
Now then, those on my personal Facebook feed will have seen these, but
since they are to do with one of those Unannounced stories on the Pilot
section, I'd thought I'd bring them all together and talk through what
As you may remember, a story started by guest writer LuckyBachi called "Sonic:
The Hog Behind the Hero", which was stopped after four chapters. This
was because another story was started which has never seen the light of
day on CDSMEDIA. Called "Perfect Chaos II", it has a lot more of a
reputation due to its complex story arcs. A new section of CDSMEDIA will
be made where links to each chapter will be available. During
the year of 2012, the same year Perfect Chaos II started, rumours were
around of a Sonic game that would finally be Sonic Adventure 3. At the
beginning of 2013, those rumours grew stronger. In fact, the biggest
cherry on the cake was in February, when a whole host of information was
announced about the new Sonic game. Well, announced as in more rumours.
it got me thinking. Why couldn't I create my own Sonic Adventure 3
story? I got planning and got creative, which is when I came up with the
idea you will soon see in a future blog post. After all, you can have
hardly failed to notice that a full third of the new banner has been
taken over by Sonic, Cream, Cheese, The Chaotix and that mysterious
Sonic Adventure 3 logo. But while that story will be released soon, this
other one won't.
You see, during the creating of the
Sonic Adventure 3 storyline, I couldn't help but notice one major flaw
approaching. Without Eggman, who was to manage the robots and
operations? Part of that has already been covered in the major story
plot, but if new robots were to be made, and the final machine, who was
to do it?
That's where these two come in.
then, not to spoil it all. You won't see this announced fully in quite a
while, or maybe tomorrow. You see, I'm timing this announcement for
after the reveal of the new Sonic game. After all, what better way to
celebrate the announcement than the start of a story, or at least its
reveal, on the day the new Sonic game is finally revealed to the world?
And In Other News
Might as well use some more space to announce a few more bits and bobs going on around CDSMEDIA. Just short snippets really.
know I always say this, but bear with me. I will upload more story
parts when possible, but since it is getting to the end of the college
year, I really am concentrating on getting all that work done. But as
more units are complete, the less I have to work on.
the finished stories to put them in the proper order of flow will have
to wait until the summer holiday. I have also extended this to some of
the older stories as well, just for flow of continuity and in case you
want to revisit them, it will stop waiting for the next chapter to load
[or relentless backtracking].
-With this graphics tablet
I now have, I could start creating my own banners fully. I might try a
tester and see what people think.
[16/5/13] The Latest in All News
ee, I promised there wouldn't be another gaming blog post. Some might
call this cheating though, but I promise it isn't. This is basically a
restructure of the blogs.
First thing you might have seen is the new
description and name of this section. Since it will now cover all CDS
offerings and not just insights to the online novels I write. And the
other rename is in GAMING COVERS [no idea why it was in caps] to Custom
Game Covers. I might not be doing any more of them, but just in case I
want to turn it into a big thing some time in the future, it's there as a
Now then, next thing is something I'm rather concerned
about. From the original inception of the CDS logos, my idea was for
them to be in stenciled format. Some have been, others haven't. But
since then, the logos seem to have focused more on 3D effects than the
stenciled format. Seeing the 3D, I'm not really liking it that much.
However, while working on the animated music video, I came across a font
which fits the bill perfectly. With a bit of twitching, the new logos
should be ready before the incoming gaming marathon.
Yes. The gaming
marathon. Much like last year, I'll be posting my predictions for E3
soon, which is coming up on the 14th. As we know, Nintendo won't be
doing a major conference, but they will have a show floor, and will be
doing a Nintendo Direct during the E3 period. Sony and Microsoft both
have their new consoles to expand on, but of course! We haven't even
seen Microsoft's new console yet. That will all change on the 21st, and
hopefully I'll have my views on it. Then of course, is the Sonic the
Hedgehog reveal, which is looking even more likely to be within the next
seven days, and while the logos won't be changed by the time it comes
on, the Nintendo Direct tomorrow. I don't really cover these, but if
something big is announced, then I will focus some attention to it.
the last thing is the stories will now be continued as per normal after
the horrendous busy schedule and you can read the next part of Star
Wars: Darth Maul now, as well as the next part... Well, start of the
next Chapter, of TV and Film Residential Camp tomorrow.
And if you want to check out the animated music video I mentioned, just go to the CDS Youtube channel.
[18/5/13] The Sonic Announcement At Last
Could this be in the gaming section? It could indeed. It talks about the
latest game announced - in fact, two games - in the Sonic the Hedgehog
franchise. But I also made strict claims that this Sonic the Hedgehog
story I've been hiding behind would be announced when the game was, and
rather than have two separate blogs in two different sections, I've just
condensed them into one.
First off, the announcement was made
yesterday, 15:00 GMT, by Satoru Iwata during Nintendo Direct. It
featured the new Olympics game, Sochi Winter Olympics, and the game that
had been trademarked a few hours before, Sonic Lost World. People knew
the announcement was imminent after this, but didn't know in what form.
It came as a complete surprise then that, not only was it announced at
the Direct, but that SEGA and Nintendo were into another of their
partnerships, though this seems to be a lot bigger than normal. This
simply isn't SEGA simply deciding to make a game for the WiiU. This is a
strict partnership meaning that three Sonic games can be released only
for Nintendo platforms. That's not to say that they can't be remade or
ported to other console at a later date, remember. But for now, it seems
we've got Lost World and another Mario and Sonic Olympics game. Both
are coming to the WiiU and Lost World has already been confirmed for a
3DS release as well. The deal doesn't seem too bad, but fans can get a
bit... [got to say this right so as not to offend]... critical, about
exclusives, especially when they seem good. And the trailer that's bound
to be coming soon [Monday earliest] will generate even more hype and
excitement for the game.
All that matters now though, is whether
Nintendo can draw more people to get a WiiU. After all, the system isn't
doing too well at the minute, but with E3 around the corner [and my
wishlist/predictions coming up soon] that could all change.
Now that we have covered what has sparked the main topic of this blog, the new story of CDSMEDIA will now be laid out.
The Chameleon Chronicles, it stars a family of chameleons. Those being
Krona, Zoin, and Oreah. I've teased the characters, and the ending was
sort of revealed in my Sonic Adventure 3: Chao Theory - My Idea
blog, but this is going deeper. Our story starts with the younger
brother - Krona. Oreah is at a party in the local forest, and all Krona
can think to do is gatecrash. Thankfully the older brother Zoin is on
hand to stop him. But not before both crash into the party.
seen from the pilot, both Krona and Zoin meet Espio, but that was left
on a cliffhanger as to what happens after the initial meet. We'll be
getting even more cameos [even though Espio is a big part of this from
the point all three meet] but I won't spoil everything here. If I did,
what would be the point in reading the story?
This story won't start
until after E3 finishes, and since there are four stories ongoing at the
minute [I really had better get on with them], it gives me time to sort
out some loose ends with them, plus get the new banner featuring my
custom art [for once] of the story. And while you've seen what Krona and
Zoin look like, no-one has seen Oreah yet.
And so I'll leave you
to speculate - both on this and the two announced games. Just watch
where you go in regards to forums and posting your thoughts on them.
Trust me, it's chaotic [does there really need to be a pun here?].
[5/10/13] Where the Posts Are
Anyone can tell that I haven't been active, on either site. No new
story posts, no new blog posts. In fact, apart from a small amount of
posts on social networks, you'd be forgiven for thinking this operation
had got the red light and been cancelled.
Thankfully, it hasn't. I've just been super busy.
of the things I've done is made the move from college to university.
Now that doesn't excuse the silence over the summer holiday, but I'll
get onto that later. Over the course of the last few weeks, I've been
sorting out files and folders, signing documents and generally been
getting together all of those forms that I needed to take with me. TV
license, medical, and others like it. Then there's settling down, and
getting a firm idea of the course itself. Two weeks have passed since I
first started, and I'm ready for action.
thing, that reason I haven't posted, was revealed on Facebook. I'm
reading through TV and Film Residential Camp, converting it, adding to
it, changing parts, basically getting it all to make a more continuous
flow, and then I'll be publishing it on the Amazon Kindle store. I was
determined to have it done by the summer holiday, hence the silence on
the issue, but when that was deemed too much, I just revealed I was
working on it on Facebook, and set myself the challenege of finishing it
by the end of this month. That was at the beginning of September. Two
months to finish it. I'm roughly half-way there, so it shouldn't be too much of an issue.
other parts of CDSMedia, I'll possibly start up again on the fan
fictions, though I won't overload myself with such a harsh schedule of
release. I'll possibly only finish those stories that I really
want to finish as well. I've had a few ideas of where I could take Star
Wars: Darth Maul for instance, though nothing concrete yet.
As ever though, I'm working through it, and I'm getting things done.
That's all for now, except for some retailers breaking street dates, but that's on my other blog in gaming.
[14/11/13] Sonical Wonderings
You know me, I've always got ideas. I'm always storing them away for
future reference. Whether fan fictions or original creations, I'm always
considering them and changing them.
From the two original
creations on my website, Zincite Storm Cup, and the one being fully
revitilised into a proper e-book, TV and Film Residential Camp, to the
number of fan fictions like Pokémon: Shadow Boom, Star Wars: Darth Maul,
and Doctor Who: Star Wars Chronicles, only one of each has been
finished. And so, while I am continuing with Doctor Who: Star Wars
Chronicles and TV and Film, I was wondering about those less fortunate
fan fictions. The ones that have really only just been started. Animal
Crossing: Time Origin and The Chameleon Chronicles fall under
this category, even if Animal Crossing has two chapters to its name
When I first started Animal Crossing: Time Origin, I
really had in mind a vision to do what no other fan fiction of Animal
Crossing had done before - tell the story of how the towns expand and
fall as each rendition of the game series comes along. Ultimately, when I
started, I never had much of a story, any means of connecting them
together, other than a number of natural accidents and freak occurrences.
The idea of that story comes from even further back than that thought
though. Back when the gaming community were first teased of a new Animal
Crossing game, and rumours and ideas were circulating faster than the
electrical current, I had the idea of a game in the series in which your
town became a danger site, and you had to raise money by the usual
activities to rebuild the town. Stay away from the game too long, and
your hard work could be destroyed. As I may say, some of those ideas I
had did get into the final game [I envisioned the main character living
in a tent after moving in, for example], and while the full concept
wasn't, it was put away in said storage vault for all ideas.
The Chameleon Chronicles goes further back. In 2011, I became more
active with the Sonic fan base than I ever had done since, and the game
that had done that was Sonic Generations. In 2012, I was watching a
whole host of Sonic content, and catching up on the games I had missed
out on while not paying much attention. I had two favourite characters
from my days of Adventure 2 and Heroes. They were Shadow, simply because
he was a hedgehog in my favourite colours, and Espio. Espio had a
number of reasons to his name. One was the fact that, as a chameleon, he
could turn invisible. Another was his personality. Even at that age, I
was still more interested in characterisation over plot. Those reasons
for liking Espio only increased with Generations, where I found the
Chaotix were hardly used any more. Through my searching, I then found
out that Knuckles could be considered part of The Chaotix, due to the
game Knuckles' Chaotix. I also found an even longer lost character -
Mighty. Mighty was also in Knuckles' Chaotix, and so I formed the dream
team of the extended Chaotix. Using the characterisation of The Chaotix,
I formed a story of the Chao Theory, which I posted about here. But at
first, that had no clear direction either. It was only when I introduced
a family of chameleons that I could really bring the plot forward,
though not by much. It gave it definition, however, and that's what I
wanted. And I finally had characters I could call my own, even if they
were featured very little. That's why I then created the spin-off story
which detailed the chameleons further, giving them even more
characterisation. And that was the whole point of the spin-off story -
to focus on characterisation more than the plot, which was a simple one.
All of these projects were put on hold when I first started getting TV
and Film ready for publishing as an e-book, and while I have started
work on Doctor Who: Star Wars Chronicles again, progress is slow going.
All of this means I will be taking a step back. Reanalysing what needs
to be done. TV and Film is the priority. But everything else needs clear
direction. I'll continue adding ideas to the vault, but unlike before, I
will not be starting any more stories up until I have clear directions
for the others and at least one of them is complete [not counting TV and
Side note - I expect to get TV and Film
finished just after the New Year, depending on the time I allocate
between now and Christmas. Just for reference, I'm halfway through.